I have a project that compiles to Oculus & Standalone none XR, but I can not run it in the editor w/o the Oculus attached. Even a base New SCane with just a plain camera and directional light produces errors.
Unable to Start Oculus XR Plugin
Failed to load the display subsystem
Failed to load input subsystem
Is there a way to run a single project both with and without Oculus installed? I have
Oculus XR Plugin 1.3.3
XR Interaction ToolKit preview 0.9.4
installed
Cheers,
Grant
In the XR Management tab you can turn Initialize XR on Startup off.
The idea is that you compile 1 binary for Windows which is capable of both VR and Non-VR. The only thing you need to do in your app / game is a way to toggle VR.
Also the errors you get for not having an oculus plugged in, are pretty much harmless. They do not obstruct code from running unless you explicitly handle it that way.
On startup it expected to have an oculus plugged in, but errors just tell you it couldn’t initialize as there is none plugged in.
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