Hello community,
I am working on a project where I use the Puppet2d plugin to create an animation from a SINGLE image.
The problem I have is that my animated character has some visual artifacts when reproducing the created animation (walk cycle in my case) . The reason is that I am using a single image for the whole character and, at specific frames, there is an overlap between different parts on the character body. As you can see on the screenshot, the hands get mixed with the main body. Is there a way to deal with this without having to change the sprite to “multiple”?? Maybe for example a shader that renders from right to left??
If not, then my next choice is to use a multiple sprite. However, I am creating these character sprites on the fly (at runtime) meaning I would need to “slice” the created image through script! How can I do that.
Please let me know if you have any solution for this problem.
Thanks