i am new to unity, how can i create a simple movement for an object that don’t sink to other objects while moving?
i’ve add Rigidbody and BoxCollider to them all.
i wrote this and attached them to the object
var s = 5;
function Update () {
if(Input.GetKey (“up”)){
transform.Translate(0,0,s);
}
if(Input.GetKey (“down”)){
transform.Translate(0,0,-s);
}}
The problem is that When the player collisions another object, it sinks into the object a little and if I hold the arrow key down, the player sinks into and comes out from the object regularly.
It leads the camera which is behind the player, to go back and forth regularly.
How do I solve this problem?