Sixas acceleration?

I got a PS3 Sixaxis controller to work on my Mac. The joysticks work fine in Unity. The buttons are numbered oddly.

I was wondering if there would be a way to use the tilt information of the Sixaxis in Unity. Input.acceleration doesn’t seem to do the trick.

I don’t know if the OS is even getting this information from the controller. Does anyone know of a way to test this?

acceleration and touch are only supported for mobile and devices that truely support it.

the ps3 controller etc normally would likely report this on a computer as another joystick axis, if at all.

Thanks for the tip. Didn’t work though. I tried all the available joystick axes. None of them change when I tilt the controller.