Please Help. I am Designing Objects for Unique Browser FPS with 2 same soldiers but different color, got 15 weapons, 8 civilian cars, 3 military cars, military jet and helicopter. I want to know what size My FBX files should be. I plan to hire programmer who is not in USA. I am writing detailed PDF instructions and will purchase Unity Kits for him. Soldier fbx is 268 KB. I am Not using textures at all but coloring faces only with default material but will use Unity Speculative materials when making prefabs. Weapon are from 200 KB to 600 KB. Maps fbx look’s like each map will be 20000 KB. And I have 10 maps planned and few almost ready. Civilian vehicles are around 2000 KB and Military vehicles about the same. Helicopter and Jet 300 KB. Please tell me what is the best size for such elements for modern browser FPS and how many objects is the max limit for regular computer and regular internet. Does Unity compress file good? I see that some browser Games are as much as 400 MB when loading. Please Help !
This question is not possible to answer.
Once you select a range of hardware (which is what makes a browser run), then you can do some testing on that actual hardware to find out what you can reasonably render at the desired quality setting.
Beyond that you are simply asking how many angels can dance on the head of a pin.
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A Ryzen 5950X with an RTX 3090 on Google Fiber will support more complex and many more objects than an Athlon 64 with a GTX 470 on dial up.
Unity’s browser support adds some limitations on multithreading, memory, and performance, but a maximum number of objects which will perform well is almost entirely a hardware limitation you’ll need to investigate for whatever your target minimum spec hardware is.