I’m trying to optimize every details of one of the mobile game I’m working on. I have a problem that I can’t really understand but may be I miss something.
I actually check the profiler of my game to see which mesh is actually taking the most of time to render. My surprise was to see that the “heavier” mesh was … the ground.
To be simple : We have a big 2tri plane mesh to make a “ground” in our game, with a colored material attached. This big 2tri plane is actually taking a lot of time into the profiler.
Do you know why ?
What I can do to optimize this ?
Thanks a lot