size of a spherecast?

is a SphereCast’s radius the same as a sphere collider’s radius, if it where on a object with (1,1,1) scale?

just trying to understand sphereCasts a little better, since there’s no Debug.DrawSphereCast or anything for me to visualize it while debugging my issues.

Yes it is. Spherecasting is commonly misunderstood: it is not a raycast that expands outwards in a sphere; rather, think of it like a “fat raycast”, in which any colliders hit by a sphere travelling along the ray are detected.

Is that what you were expecting?