I have a blend file which contains only a character , size is 336K, and I want to export it to fbx for my unity game .
I export it to fbx file without adding any animation, size is 3.2M.
Is it normal ? what would happen if I export it after adding many animation like: walk, attach, jump, hurt … ?
Sorry for my poor english.
Any suggestion or help will be very appreciated . thanks.
That is correct! The fbx files produced by blender are huge. But it doesn’t matter, as that doesn’t increase the build size in the same way.
I tested it with a character of mine, a very simple model with two animations. I used an existing project without that character and made a web player build. Then I imported the character into the project, placed it in a scene and made another web player build. The fbx size was 2.3 MB, but the size of the web player build with the character was only increased by 77 KB.
So the fbx size is not important!