I just wonder if I do not use all files under Assets folder in my game, when I distribute a build of the game, all unused ones will be included in the build or Unity is smart enough to exclude these in the final build?
I have this question is that I will frequently change lots of textures in the game, so I put them all in the Assets folder and choose whatever I find appropriate in the scenes. But it will take long time to manually remove unused ones before the final build, and possibly I will forget something or remove the useful ones.
If all unused ones are compiled into the final build, the size of it will become bigger, that is not I want to see.
Thanks.