Size of text-Field is influenced by the text-string?

Hey, I have a problem:

I would like to have 2 (or more) text-GameObjects in one line, so that each GameObject has the exact same width. They need to have the same size.
So I took a VerticalLayoutGroup, packed it on top of a Panel, set the LayoutGroup to control ChildWidth and arranged everything, so the text-GameObjects get streched across the screen. So good so far.
But the text-Objects aren’t edited to the exact same size, because the strings, that are in them, don’t have the same length. So, if a string in a text-Object is longer than in a different text-Object, the width of the text-Object gets bigger, than it should be, when the space is divided equally. I don’t want that.

Maybe you can help me.
Thanks

Maybe you can try asking in the UI forum https://forum.unity.com/categories/ui-systems.364/