I am experiencing an issue while building a win64.Release build using the following environment:
OS: Windows 64-bit
CPU: i7-13700
RAM: 32GB
Storage: 1TB SSD
GPU: RTX 4060 Ti
Unity Version: 6000.0.35f1
IL2CPP / .NET Standard 2.1
When executing the following API in the Unity Editor, it crashes with an error:
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContent();
An error dialog appears with only a Quit button, and when I press it, Unity exits without completing the build.
Error message:
Size overflow in allocator.
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent ()
The number of files (such as prefabs) included in the Addressable Groups is as follows:
Group Number: Number of Files
0: 141
1: 0
2: 1006
3: 1967
4: 0
5: 18
6: 669
7: 1949
8: 633
9: 149
Does anyone know the cause of this issue or how to fix it? Any help would be appreciated.