I’m developing for an application that requires a UI in 1920x1080; But there’s a slight problem. I can only get the game view up to about 555x983 using my entire monitor, which, ironically is a 1920x1080 monitor.
Is there any way to force the game scene or scene view to scale properly? Because On my phone the UI is all out of proportion.
It will depend on how you are drawing your UI, whether you are rendering with pixel perfect textures, using the new Unity 4.6 UI, or using the old GUI approach. In any case, all you should need to be concerned with is the aspect ratio, not necessarily the resolution, unless you are drawing UIs using pixel perfect textures. In the Game window, if you click the dropdown in the top/left corner, you should be able to select a 16:9 aspect ratio. If that isn’t an option, there’s a button at the bottom of the list to add it. Just change the type from Fixed Resolution to Aspect Ratio. You can also add a Fixed Resolution type with 1920x1080 specified, and it should behave as if it is on a 1920x1080 device but will indicate in the Game view that it is only displaying at a smaller resolution (but same aspect ratio). You can also drag the Game window out of the dock, then maximize it from there, but you still won’t recover all of the screen space, so it won’t be full resolution.