Sizes of textures ?

Will the difference between a 2048 size texture and a 4096 texture change the render power of the computer ? (will it make the game slower ? ) I have a problem with picking quality over performance.

Well, it depends on how you’re using these large textures. For example, four 2048 textures is worse than using one 4096 texture. But be aware that a lot of “last gen” graphics cards can’t handle 4096 texture sizes.

And you better use a DDS compression. Uncompressed a 4096 texture has around 150 Mb. Compressed with DTX1 lots less.