I’m new to Unity, so I’m sorry if anything I ask is obvious. I have a few questions:
Why is the Canvas so huge when I’m making a pc game? In Rect Transform, the Canvas is 817pixles by 587pixles. The canvas scaler says the reference resolution is “800x” by “600y”. Something seems off.
What is the best size for a sprite in relation to the canvas size, so that the sprite doesn’t lose quality when put into Scene View?
Thank you for any help.