Sizing Trouble in Unity 2D

I’m new to Unity, so I’m sorry if anything I ask is obvious. I have a few questions:

Why is the Canvas so huge when I’m making a pc game? In Rect Transform, the Canvas is 817pixles by 587pixles. The canvas scaler says the reference resolution is “800x” by “600y”. Something seems off.

What is the best size for a sprite in relation to the canvas size, so that the sprite doesn’t lose quality when put into Scene View?

Thank you for any help.

It’s not obvious. It’s just a quirky thing Unity does. A canvas in screen space is displayed in the Scene view at 1 unit = 1 pixel, which means it’s GIGANTIC compared to anything else in your scene. You get used to it.

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