Hi guys!
I’m having serious problems trying to simulate skate physics.
I’am using a shape with 4 wheels colliders to simulate the skate. The skater is simulated with a box collider using a Character Joint connected to the skate.
To simulate impulse, i use addRelativeForce(force,0,0). To simulate rotation i use transform.Rotate(0,r,0);
Problem 1 - ok… this works with a good realism but sometimes the skate flips. How can i avoid skate flipping?
Problem 2 - How can i simulate the physics when the skate jump into a Half Pipe ?( just like tony hawks game )
Preview - http://lab.fdd.com.br/skate/test.html
Thankss!!! [/url]