So I have an idea for a potential skateboarding game, but I honestly have no idea where to begin when it comes to the board staying in contact with the ground like a car would up and down hills, as well as the tilting of the board to turn, which seems the hardest. Any help would be greatly appreciated, thanks.
tilting the board to turn i imagine is probably done in the animating side of things, if you imagine when a player turns left it starts the lean left animation
as far as the board staying in contact to the ground if its a character controller it’ll do it automatically, if you mean to do with it tilting you probably want to raycast towards the ground on either side of the skateboard when the skateboard is on the ground and then make them the same which should do the sort of thing you are looking for, hope this helps
To be honest you should try finding models first from
then you should try parenting the board
with the skater so your things wouldn’t get lost.
After that gather your animations together adding to the board and the skater.
When your done you should update it as well.