Skaven monster Unity asset: http://mr-necturus.com/shop/unity_assets/ratkin_slave_unity_asset
Skaven monster Full Package: http://mr-necturus.com/shop/characters/ratkin_slave
33% discount for next 10 days.
Slave Ratkin preview:
Character has 54 animations
Animation list:
Ratkin_1H_COMBAT_mode: 0f - 50 fr.
Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.
Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.
Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.
Ratkin_1H_Heavy Smash: 145f - 185 fr.
Ratkin_1H_Jump_Swing: 190f - 235 fr.
Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.
Ratkin_1H_sword_parry_high_left: 280f - 315 fr.
Ratkin_1H_sword_parry_high_right: 320f - 355 fr.
Ratkin_1H_sword_parry_low_front: 360f - 395 fr.
Ratkin_1H_sword_swing_high_left: 400f - 435 fr.
Ratkin_1H_sword_swing_high_right: 440f - 475 fr.
Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.
Ratkin_1H_sword_swing_low_left: 520f - 555 fr.
Ratkin_1H_sword_swing_low_right: 560f - 595 fr.
Ratkin_1H_Knocked_backward: 600f - 641 fr.
Ratkin_1H_Down_back: 646f - 686 fr.
Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.
Ratkin_1H_Knocked_forward: 736f - 764 fr.
Ratkin_1H_Down_forward: 769f - 809 fr.
Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.
Ratkin_1H_Moving_left: 851f - 871 fr.
Ratkin_1H_Moving_right: 876f - 896 fr.
Ratkin_1H_Tracking: 901f - 1076 fr.
Ratkin_1H_warning: 1081f - 1141 fr.
Ratkin_1H_Hit_from_back: 1146f - 1181 fr.
Ratkin_1H_Hit_from_front: 1186f - 1221 fr.
Ratkin_1H_Hit_from_left: 1226f - 1261 fr.
Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.
Ratkin_1H_Dying_A: 1306f - 1371 fr.
Ratkin_1H_Dying_B: 1376f - 1416 fr.
Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.
Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.
Ratkin_1H_Casual_walk: 1465f - 1501 fr.
Ratkin_1H_Cautious_walk: 1506f - 1546 fr.
Ratkin_1H_combat_run: 1551f - 1573 fr.
Ratkin_1H_run: 1578f - 1604 fr.
Ratkin_1H_Jump_runing: 1609f - 1649 fr.
Ratkin_Walking_back_A: 1654f - 1689 fr.
Ratkin_Digging_A: 1694f - 1729 fr.
Ratkin_IDLE: 1734f - 1834 fr.
Ratkin_anger: 1839f - 1889 fr.
Ratkin_Eating: 1894f - 2014 fr.
Ratkin_Looking_around: 2019f - 2195 fr.
Ratkin_Pick_object: 2200f - 2240 fr.
Ratkin_pointing_A: 2245f - 2305 fr.
Ratkin_Shrugs: 2310f - 2355 fr.
Ratkin_Stretching: 2360f - 2460 fr.
Ratkin_Talking_A: 2465f - 2505 fr.
Ratkin_Talking_B: 2510f - 2660 fr.
Ratkin_Climbing_wall: 2665f - 2695 fr.
Ratkin_Crawling: 2700f - 2730 fr.
Ratkin_falling_down: 2735f - 2775 fr.
Ratkin_Jump_standing: 2780f - 2855 fr.
Model has 7,332 polygons, 14,469 triangles and 7,735vertexes.
Rig has 68 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body color textures.
Holy crap that is really cool! Fantastic work!
Thank you for kind words, Archania!
Jaimi
January 13, 2013, 4:24pm
4
Excellent work!!! Can’t wait to see the rest!
Thank you Jaimi. I hope to finish all this month.
ecurtz
January 13, 2013, 5:40pm
6
Better rename them though. Games Workshop is notoriously litigious.
Ratkin will be a good name?
Hans
January 14, 2013, 3:58am
8
WOW i will be getting this, VERY NICE work Mr Necturus
are you going to make a Magic user for the Ratkin?
Thanks
Hans
Thank you Hans!
Sure I will make one of them shamkin.
Hans
January 14, 2013, 5:51am
10
Great looking forward to putting these to very good use
Totally awesome … will definitely pick up the set for these guys as I did for the others.
Also, any plans to do male versions of your elf characters?
Rajmahal:
Totally awesome … will definitely pick up the set for these guys as I did for the others.
Also, any plans to do male versions of your elf characters?
Thank you and welcome!
Regarding elfs… All I can say now is “maybe”. It will be interesting challenge. But I not promise.
Slave Ratkin preview:
Character has 54 animations. BIP (Character Studio) files are included.
Animation list:
Ratkin_1H_COMBAT_mode: 0f - 50 fr.
Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.
Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.
Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.
Ratkin_1H_Heavy Smash: 145f - 185 fr.
Ratkin_1H_Jump_Swing: 190f - 235 fr.
Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.
Ratkin_1H_sword_parry_high_left: 280f - 315 fr.
Ratkin_1H_sword_parry_high_right: 320f - 355 fr.
Ratkin_1H_sword_parry_low_front: 360f - 395 fr.
Ratkin_1H_sword_swing_high_left: 400f - 435 fr.
Ratkin_1H_sword_swing_high_right: 440f - 475 fr.
Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.
Ratkin_1H_sword_swing_low_left: 520f - 555 fr.
Ratkin_1H_sword_swing_low_right: 560f - 595 fr.
Ratkin_1H_Knocked_backward: 600f - 641 fr.
Ratkin_1H_Down_back: 646f - 686 fr.
Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.
Ratkin_1H_Knocked_forward: 736f - 764 fr.
Ratkin_1H_Down_forward: 769f - 809 fr.
Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.
Ratkin_1H_Moving_left: 851f - 871 fr.
Ratkin_1H_Moving_right: 876f - 896 fr.
Ratkin_1H_Tracking: 901f - 1076 fr.
Ratkin_1H_warning: 1081f - 1141 fr.
Ratkin_1H_Hit_from_back: 1146f - 1181 fr.
Ratkin_1H_Hit_from_front: 1186f - 1221 fr.
Ratkin_1H_Hit_from_left: 1226f - 1261 fr.
Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.
Ratkin_1H_Dying_A: 1306f - 1371 fr.
Ratkin_1H_Dying_B: 1376f - 1416 fr.
Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.
Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.
Ratkin_1H_Casual_walk: 1465f - 1501 fr.
Ratkin_1H_Cautious_walk: 1506f - 1546 fr.
Ratkin_1H_combat_run: 1551f - 1573 fr.
Ratkin_1H_run: 1578f - 1604 fr.
Ratkin_1H_Jump_runing: 1609f - 1649 fr.
Ratkin_Walking_back_A: 1654f - 1689 fr.
Ratkin_Digging_A: 1694f - 1729 fr.
Ratkin_IDLE: 1734f - 1834 fr.
Ratkin_anger: 1839f - 1889 fr.
Ratkin_Eating: 1894f - 2014 fr.
Ratkin_Looking_around: 2019f - 2195 fr.
Ratkin_Pick_object: 2200f - 2240 fr.
Ratkin_pointing_A: 2245f - 2305 fr.
Ratkin_Shrugs: 2310f - 2355 fr.
Ratkin_Stretching: 2360f - 2460 fr.
Ratkin_Talking_A: 2465f - 2505 fr.
Ratkin_Talking_B: 2510f - 2660 fr.
Ratkin_Climbing_wall: 2665f - 2695 fr.
Ratkin_Crawling: 2700f - 2730 fr.
Ratkin_falling_down: 2735f - 2775 fr.
Ratkin_Jump_standing: 2780f - 2855 fr.
I exported animated version to .FBX and DAE (Collada) file formats.
Not skinned version I exported to .OBJ format.
Model has 7,332 polygons, 14,469 triangles and 7,735vertexes.
Rig has 68 bones.
Textures: diffuse, specular, opacity and normals maps.
Textures are TIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon.
murteas
January 18, 2013, 6:46pm
15
This looks great! I need to check out some of your other models too.
Thank you, murteas. You are welcome, of course.
janpec
January 18, 2013, 8:11pm
17
What an awesome character, those little nimbeling talking animations are so funny:smile:
Hans
January 19, 2013, 8:55pm
20
done, when is the next one due Mr Necturus ?
putting it into my game now