Skeletal Minions Redux; Updated Stress Test

Some off-the-wall comments on a recent thread got me in the mood to revisit performance. So, I dusted off the old Skeletal Minions performance test, and rebuilt using the latest 2.0.2 version of Unity.

If you are in the mood to see approximately 100 skeletal minions marching across a dark hall, give it a whirl. It is a dark scene; look down at your feet and then look up and around for the skeletons. Mouse and WASD controls.

BE ADVISED: This is a stress test. 100 fully animated models is quite taxing to the machine.

http://web.mac.com/tsphillips/demo/demo6235/CrowdTest_web.unityweb.html

(The original Skeletal Minion thread is here: http://forum.unity3d.com/viewtopic.php?t=3925 )

Getting about 15fps here…not bad for a game engine that supposedly can’t even do 3, never mind 100. :wink:

–Eric

I’m getting 17-24 fps on an NVIDIA Quadro FX 4500. The turning with the mouse is a bit jerky at times, but not bad at all for a stress test. Very cool looking. Remind me not to watch it again in the middle of the night. :wink:

Ricko

This would be a good demo to enable custom numbers of npc? Then we could say haw many bots were in the scene at say 20fps.

I got 3+fps, but thats not unusual.
AC

Around 12-15 FPS on a Santa Rosa MBP 2gb 8600M GT

I’ve got 20-25 fps :smile:

Standing just behind the point where they spawn, looking at them as they walk away from me, I get ~8-9 FPS on my 20" iMac (ATI Radeon HD 2400 XT)

(Update is response to Gastons’ post below:)

  • Standing at MY spawn point, looking at them walk by: ~11-14 FPS

  • Standing in the middle of the crowd, looking at them walk away: ~25-30 FPS

David

I have exactly the same computer than you

10 fps seeing all of them, and a quite playable 20 with about half of them visible. (Stock mac pro)

Looks like a certain project offset demo from a long time ago… Now you just need excellent modeling, true motion blur and hdr/glow :wink:

:smile:

I got 15 FPS. Didn’t even seem to slow down. :slight_smile: I’ve got an iMac (white one) with 2GHz processor and 1 Gb Ram.

If none of them were visible, I could get around 170 fps or so.

If all of them were, I got 5 fps.

Anywhere in between gave me, well, values in between.

2.0 GHz Core “1” Duo MBP; 2 GB RAM; X1600 256 MB

Awesome!

I got 3.00 FPS when facing them all oncoming, or when standing at the spawn point and watching them walk away. Watching them obliquely gave me around 6-15. Looking away from them I had around 60.

What was really interesting to me was how smooth it ran despite the low FPS. Wasn’t jumpy at all.

And all this on my iLamp:
PPC G4 800mhz, 1 GB RAM, and a GeForce2 MX 32 MB VRAM.

nice atmosphere…

I got an avarage of 24fps. When standing behind the spawnpoint and trying to get a 100 in view, i got about 7fps. Looking away I had 70fps.

2GHz Intel Core 2 Duo, ATI RadeonHD2400 128MB VRAM

7 -12 fps at the start and seeing all of them.

20 - 27 close to the npc spawn point. Facing them.

G5 2.0
ATI Radeon x800 XT.
2.5 GB RAM

walking around is not too jerky, little bit at times.

Ray

20fps pretty consistently, up to 80fps when turning around. (Mac Pro – 7300 GT)

I got like 40fps when looking around, but then got 3-5fps when looking at the skeletons.