Some off-the-wall comments on a recent thread got me in the mood to revisit performance. So, I dusted off the old Skeletal Minions performance test, and rebuilt using the latest 2.0.2 version of Unity.
If you are in the mood to see approximately 100 skeletal minions marching across a dark hall, give it a whirl. It is a dark scene; look down at your feet and then look up and around for the skeletons. Mouse and WASD controls.
BE ADVISED: This is a stress test. 100 fully animated models is quite taxing to the machine.
I’m getting 17-24 fps on an NVIDIA Quadro FX 4500. The turning with the mouse is a bit jerky at times, but not bad at all for a stress test. Very cool looking. Remind me not to watch it again in the middle of the night.
I got 3.00 FPS when facing them all oncoming, or when standing at the spawn point and watching them walk away. Watching them obliquely gave me around 6-15. Looking away from them I had around 60.
What was really interesting to me was how smooth it ran despite the low FPS. Wasn’t jumpy at all.
And all this on my iLamp:
PPC G4 800mhz, 1 GB RAM, and a GeForce2 MX 32 MB VRAM.