Sketchfab art thread

Show us your models using Sketchfab! Check the announcement thread for instructions on how to upload a model to view in the forums and post them in this thread.

You can upload to Sketchfab directly from the Unity editor with this free exporter available on the Asset Store Unity Asset Store - The Best Assets for Game Making

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This is actually pretty sweet!

Testing…
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Pretty cool! Had to manually set the diffuse and normals after exporting the model on the sketchfab site by clicking settings and then 3D settings where i could then upload the Diffuse and Normal maps.

This guy is unfortunately toothless and eyeless as those were child objects with their own separate materials and it doesn’t seem the exporter plays very well with them (orientation and position was off on them, let alone materials and texture allocation)

Overall really cool thing to show off assets with though!

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:slight_smile:
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:slight_smile: :slight_smile: :slight_smile:
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That’s an interesting Cthulu concept there mate.

Would love to see what others have to show!!! That “Run,Dash, Spike” Diorama is extremely awesome!!!

Thomas

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One of the cars from my car game “Animal Drivers”!
All textured with Adobe Illustrator, going for a vector/cel-shaded look to my game.

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@hellobard Love that little rabbit hanging onto it :smile: Good job!

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Yeah that little bunny is super cute, keep them coming!

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haha thanks guys, great to hear you liked him! it’s just a sketch of him so far, expect cuteness levels to rise in the final game version! :wink:

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This is one of the tank models for Black Howler Studios’ strategy game, Iron Star. We will be demoing at Casual Connect in July! If you won’t be there, check us out on IndieDB, Facebook, and Twitter.

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Hey everyone!

I’ve been working on a game for Ludum Dare 29 with a great bunch of fellow devs. In 72 hours we pretty much made a procedurally-generated 6DOF shooter with a very Descent-like vibe. We went for old-school pixel art textures. Here’s some of the ships from the game.

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Big Pew is the boss that the player has to fight every couple of levels and fires a beam of energy from the main cannon. This powers down the engines which allows the player to get in behind it and pierce its shields.

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Papa Pew is a heavy weapons ship that deals loads of damage if the player is hit by it.

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Pew Pew 3 is one of the many fighter variations in the game.

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Tickle Pew is a melee class fighter that charges the player trying to clamp it in its vices.

It was a blast to make. :smile:

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^ That diorama looks so awesome! Love the art style!

Here are the two hero characters from our current project Splee & Glob:

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Love the color scheme on them. Great work!

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This looks amazing! Any more info on the game?

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Hey guys, here are 2 character models from our indie game, Overpower. You can see more art at our FB Page

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Hi!

Here are my sketchfab models of my Unity Assets Medieval Tent Big.
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and Medieval Tent Small

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Love the color scheme on them. Great work!

Here is a Scifi Research center for a turn based strategy I’m helping out with. We will have the beta ready soon. Only recently did I start being more pubic with my art so any critiques or comments are appreciated

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Content for prototype of the game “StarHunter: Beyond the darkness”

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