Here is another noob-question relating to Sketchup.
Is it possible to somehow quickly convert a single surface to a double-sided one so that both sides of that surface becomes visible when imported into unity? For instance, say youve cerated a small single-surfaced house. Is there a way I can select the whole model and have each surface converted into double-surfaces and with some preset space between them to create depth as well?
It´s not that it is THAT tedious in Sketchup to do this manually, but if there is a way Id prefer to make my workflow as efficient as possible
Apparently, if you add materials to either side of a single-sided plane in Sketchup, export it in collada-form, import it to for instance Cinema 4D and then export it in fbx-form, and then (phew) import it to Unity, the result will be a double-sided plane.
Still would be nice to know if there is an extrude-function in sketchup. I havent found it yet anyway…
On a plan of a room I use the offset tool to offset the inner wall a walls thickness outwards to create the outer wall line. Then, as long as the lines are closed to create a plane and if not then close them, I use the push/pull tool to extrude the wall this created upwards. Then I stick a ceiling on.