Sketchup/LightUp export to Unity transparency issues

Hi there

I have png with alpha textures in SU.

When I export them with LU into Unity the areas that are suppose to be transparent become black in Unity

What is the solution for this problem?

thanks for your help

PNG may not be storing the alpha in an actual alpha channel. Check to see if Unity supports PNG alpha and if it does check the shader, if it doesn’t convert to TGA or another proper 32-bit image format supported by Unity.