Any plans to support skewed text in a future update of TextMeshPro?
I’ve hacked in in for now by changing the vertex data in the lateupdate,
but it seems to get over ridden all the time by random updates and would like something more optimised.
Modifying the vertex data is actually pretty efficient, especially when trying to animate modifications of this vertex data.
In terms of the geometry being overridden, this will happen anytime text changes. However, you can set the renderMode to DontRender which will stop pushing updated geometry to the mesh before you modify it. See the example Animating Vertex Attributes and other example scripts included with TMP in the Examples/Scripts folder.
There are a few posts on the TMP user forum about some of this. Here is similar information also posted here before.
Since this appears as the top Google search when looking for skewed TMPro text, there’s a “SkewTextExample.cs” file inside in the Examples & Extras package of TMPro (Window - TMPro - Import Examples & Extras). You just draw the script to a TMPro and there you go.
I checked the script “SkewTextExample.cs” and it actually works but it does for each character and I couldnt make it work like in the example, Im trying to get the result like the original post , is there any way to modify the text box instead each character’?