Ski Resort Game

Here is a game I’ve been working on for the past 3 months… it’s uses actual terrain from Google Earth, PID physics and some other effects to simulate skiing at a local ski resort in Nelson BC Canada called Whitewater. I’d love any and all feedback. :slight_smile:

http://www.alpenglowgames.com/whitewater

Chris

Animation was nice, physics felt fun. I got some pretty good air and almost hit the chair lift.

Cool, thanks for the comments - glad you liked the physics… I have to work on fixing the boots to the skiis and a ragdoll, but it’s coming along… some local resorts are interested in possibly using this for their sites. :slight_smile:

Animations and physics are nice! You should check out Snowscape to add a little bit more detail on rocks and trees with their snow shader. The controls feel a little bit strange and unresponsive…

Camera makes it really hard to play as it never seems to be pointing where you’re going, it’s really hard to start getting going, and the finish line keeps going on top of trees so you can’t see them before you run into them, those would be the biggest issues that need to be fixed that I’ve seen

I like it alot, But the controls are so slow :L

i like your game too :slight_smile: but i landed with my skiis halfway stuck into the hill and they were stuck all the way down the hill ! Trees appeared out of nowhere(game not drawing fast enuff) ! Hitting and bouncing off the chairlift in mid air was fun too ! Game controls too sluggish and suks > but it is a good game :slight_smile: good joobe so far ! Not good as shawn white’s snowboarding yet though !

Ah, I love this feedback, thanks so much to all for giving me some good constructive suggestions. This is a great community. :slight_smile:

Yes, good stuff, I see I need to optimize this game a bit for sure, and work on the controls… It’s about 3 MB to stream in the browser, so quite memory intensive. More responsive once fully loaded though… I like shawn white’s game too! Am working on this for a few ski resorts to model after their actual terrain, so will work on that. Am going to add a ragdoll effect and fix skiis to the boots which should help control a bit too I think… I’d love any more suggestions on making this game better, and tricks to optimizing. I’ve heard textures are the big culprit for slowing down games, and I’ve got some pretty heavy physics scripts running too…

Good work! I can help you with some contacts at Big White/SilverStar once you are ready.

a good start that…

Very fun game, good luck with the ski resort!

You need to add a restart button at the end of the run that skips the camera rotating around the player and just begins the new run. Other than that, perfecto!

That would excellent! I would so much appreciate any contacts you have… I’ll be in Kelowna next month actually… should have a cleaned up demo this week to send them as well. Am working on a game also for the Canadian Freeskiing competition in Rossland BC at Red Mountain.

Great idea, thanks for the input - will make that change! :slight_smile:

I liked the feel of the game play as it seemed more natural than most ski games… The player really flows which is nice. I would add some chunky snow particle effects to the skis to make it look less like the ski is just disappearing into the mountain. Also the poles maybe could be lifted a bit so they are not so vertical and dragging in the snow. The other thing you might see if you can figure out is to add some kind of tron trail to the ski’s so it looks like you cut into the snow leaving some pact down.

Mainly though some particle effect would do a lot for this… Even one for when you cut to the side coming to a stop could spray some snow out the side of the ski to give the illusion like you just plowed some powder into the air etc… Beyond that pretty cool.

Thanks so much for the wonderful feedback. I really appreciate you taking the time to document your comments. Good idea re particles/poles, I agree, they can be improved. There are some subtle particles for turns, but obviously not significant enough. I’ve tried some trail renderers in the past without success and heard a mesh time based trail renderer could be the answer, but will try the tron trail idea. There are some difficulties when skier is in the air. Anyway, thanks for the positive feedback, I spent lots of time and budget on the physics to make the ski movements realistic, so I’m glad you noticed/appreciated that! :slight_smile:

OK, I’ve optimized the game a fair bit based on comments… Added a ragdoll, fixed the ski controls a bit (skiis stay attached to boots now, stabilizing play)… widened the camera angle, added some particle spray, fixed finish line… hopefully it’s more playable now. It still is 3 MB for a browser game (level 1), so it will take some time to load before starting to play…

http://www.alpenglowgames.com/whitewater

I’m always open to more feedback and thanks again for testing my game! :slight_smile:
Chris

Camera seems lazy. I crashed into things that weren’t really there. Some of the trees appeared to be floating above the snow.

Overall, seemed like my last attempt at skiing :wink: :smile:

LOL! :slight_smile: Good stuff… I speeded up the camera reaction by 50%… didn’t see any floating trees, but maybe looks that way when camera dips below the terrain - I’ll raise the camera a bit, thanks again for leaving feedback and testing my game! :slight_smile:

how difficult would it be adding other ski resorts, is it simply a case of pulling some terrian data, or does it have to all be constructed by hand?