I Wrote Skill studio in C# WPF, now that i am more experienced in Unity UI, plane to move complete editor to unity.
currently only BehaviorTree designer and SaveData designer is in wpf, all other editors like Matinee Editor, CurveEditor, Subtitle Editor is in unity.
to start, run skill studio, create new project and select assets folder of your project. it will create a folder with name ‘Skill’ in your project. after compile you will see ‘skill’ at menubar of unity. selec “Skill-> Apply Import Settings” to make all resource apears correctly.
Very interesting! Would love to see this ported over to Unity. Someone is already working on a Node based Visual Code generator, and its coming along quite nicely, but it would see you are quite far already!
Thanks, but i do not want to create visual code generator like uscript or kismet. (at least not now)
my code generator just generate codes for behavior trees to be used by other scripts.