Hello. I am new in unity3d and with a couple of friends we want to start game development. We are still at the beginning but I have a question, how works skill system in unity? I mean for exemple if I want to create a fireball, I need to make some particle effects, an object and somehow send it from the character? I just don’t get, how I should make this skills. What I want to do is a skill which request sword to make a kind of animation, so basically then he press hotkey, the sword will do the animation and after it, a shockwave should be released in front of character. Can someone help me?
oh, great. I usually ignore tutorials section, and now I saw that I am totally noob :(. I will look inside that section. Thanks.
Btw, network system for open world games can be maded in unity? Or I need third-part application?
Unity has a lot of useful networking functions, but you’re going to need to know a lot about programming to use it effectively. Consider the Photon system on the asset store, but remember that even then you’ll need a lot of know-how.
Here’s a good beginner’s tutorial. Note that you’ll need a little programming experience to get started.
Unity has full access to .NET and from there to other libraries. Any thing that can be do e on a computer can be done in unity.
The learn section is great
Third party tools are great. They can save months or years from your development time. Remember, unity itself is a third party tool.
Keep your graphics and logic separate.
Developing an open world mmo is a pretty challenging project. You are looking at years for an experienced team. Start with a flappy bird or Tetris clone to learn the interface.