Skin mesh renderer in reflection

Why can’t I see my skin mesh in the HDRP raytracing reflection? And how do I fix this?

Hi, as written in the documentation: Redirecting to latest version of com.unity.render-pipelines.high-definition deformer aren’t supported with DXR in 19.3

The support have been added in 2020.1

Thank you. So if I update, I can use skin mesh?

DXR use two AS. TLAS and BLAS. Deformable Geometry must be update BLAS. I think if you use DXR for skin geometries , you must be low poly skin geometry.

Instead of telling people have to do something, better explain why. Like you get poor perf on high poly or what’s the deal with that?

I didn’t notice anything odd on my brief test, skinned characters rendered just fine on reflections using HDRP 8 on 2020.1, it didn’t tank the perf of anything but didn’t do extensive testing.

Thanks guys, I just needed to update to 2020.1