Hi. guys.
I’ve got a simple question.
There WAS an option calles ‘Skin Normals’ in Skinned Mesh Renderer component.
As far as I remember, it was there in Unity 2.6.
Currently I’m using Unity 3.2 and the option is missing. :shock::shock:
What happened to the option.
I went through the “What’s new” section in the official site and found nothing about the option.
You guys have any ides??
Thanks in advance/