Skin Normals Option??

Hi. guys.

I’ve got a simple question.

There WAS an option calles ‘Skin Normals’ in Skinned Mesh Renderer component.

As far as I remember, it was there in Unity 2.6.

Currently I’m using Unity 3.2 and the option is missing. :shock::shock:

What happened to the option.

I went through the “What’s new” section in the official site and found nothing about the option.

You guys have any ides??

Thanks in advance/

You can see it in the fbx importer section.

drzovil, it looks like normals are skinned (as long as they are present in the mesh). The same applies to tangents.

Thank you for your answers.

I appreciate it.

However, it’s still somewhat unclear about the whereabout of the option.