Skin scatter for irradiance .

Nvidia faceworks has 5 phase.
I think 5th phase is useless. It is translucent not skin scatter.

Then 4phase remains.

1,2,3 is very simple.

Problem is 4.

4th phase is skin scatter for global env light.
I hate Unity light probe, because there is no method to dynamic load it.
If you develop open world , It is bull shit.

Then there is no choice irradiance light for dynamic object. Just use IBL.

This is fake IBL skin scatter.

This character is in shadow. and There is only sun light.

I don’t want to open any shader code.
because I live in wonderland. and in wonder land
If you tell the truth, the Red Queen will cut off your neck.

Fix your attitude when posting or posting privileges will be revoked. To start with I’m locking this thread. You can try posting again later, but drop the attitude - non negotiable.