Skin Shader

Hey there, anyone has any idea on how to use the standard shader for skin rendering?

The standard shader isn’t tuned for skin, it’s for 90% of real world materials - but as is the case with shading, the exceptions are usually skin and things like car paint as they elicit different responses and require very differing techniques.

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We are researching and working on a skin shader btw, and we have previously showed how succesfully third parties can plug into the standard shader - so expect to see more available before our own is - see the ADN digital double project for an example of this -