Hello everyone, first time poster here and I wanted to know if someone knew how to do this. I want to export an animation I created from 3Ds max to Unity. The animation is of a cartoon face composed of various meshes (eyeballs, eyelids, eyebrows, mouth,etc.) separated from the head mesh and it has position, rotation and morpher animations. For optimization pourposes I made a copy of all the meshes, merged them into a single mesh and applied a skin wrap to it that uses all the other meshes as reference. The problem is that when I export an FBX with all the animation, deformation and skins options activated it doesn’t take into acount the morpher animation and so, in Unity, only the rotation and position animations are present. If anyone knows how I can do this I would appreciate your help a lot.
PS: I already devised a solution for this, but it is far from eficient and optimal as it adds an hour to an hour and a half to my workflow per animation.