Skining

Hi,
Basically we are rigging an object with bones… it works fine when it is re-imported into the 3D application, but when imported into Unity the bones envelope is different to what it should be.

Anyone got any fixes and/or reasons for this?

Thanks,
Adam

you could say more about you app and plug in.

But as always here is the example I give every time someone will get this kind of problem.

Character setup when working on a animation :

Character setup cleaned before the export to a game engine :

You can’t use envelopes. You can use vertex groups/weight painting and I’m sure there is some other way, but no envelopes from what I remember.