SkinMeshRenderer appearance and blendshape animations do not show :(

Is there some sort of workaround for SkinMeshRenderer issues?

For hair that does not show, swapping from SkinMeshRenderer to MeshRenderer seems to fix it, but for blendshape animations on SkinMeshRenderer not showing - that’s kind of a showstopper :frowning:

Unfortunately, PolySpatial doesn’t support blend shapes yet. It’s on our road map, but we don’t have a time estimate for when they’ll be supported. I believe you can register your desire for the feature on our road map here, and, because supporting blend shapes in PolySpatial would be vastly easier if RealityKit were to support them, it would help if you would submit feedback to Apple requesting support for blend shapes in RealityKit.

Just added ot the roadmap but don’t see it update (?)

Do you mean SkinMeshRenderer blend shapes do not work for MR or for all modes, windowed as well?

Hi,

Blend shapes do not work for MR, but should work in VR (fully immersive) mode and windowed mode just fine.

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have you tested this? just checked vr mode and blendshape animation plays in editor but not in simulator?

have you tested this? just checked vr mode and blendshape animation plays in editor but not in simulator?

Hi,

I tested and was able to see blend shapes on RK simulator using VR/fully immersive mode. If you are still having trouble with blend shapes in VR mode, please submit a bug report with a repro project. Thank you!

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got blendshapes in immersive mode to work on device!

just checking - should it work in simulator as well?

That’s great! And yes, if it works on device, it should work in simulator as well.

Ah when u tested it - did it work in Play to Device Mode?

At this time, Play-to-Device is an MR-only feature, and blend shapes aren’t supported there.

–Tim

It’d be great if the documentation could be updated to note that blend shapes aren’t supported – the Inspector shows a message about optimized skinned mesh renderers not being supported, but thankfully some googling led me to this thread before I wasted too much time trying to figure out why I couldn’t find the setting mentioned.

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