Skinned Cloth Problems

Hello. I’m having serious trouble getting the skinned cloth component to work properly.

I have a skinned mesh, I’ve added the skinned cloth component to it, I can then paint on the “max Distance” values as it shows in the documentation.

So my setup looks like this. The green vertices are fixed in place, and as the skirt goes down the vertices are aloud to move further.

One thing to notice is that not all the vertices have a colour-cube. The vertices that don’t are ones that were added more recently. I can still see the colour-cube when I curser-over those vertices and I can assign a value to them. I’ve tried to avoid this bug with a re-import all, but it didn’t help.

When I press play, the vertices get moved chaotically in seemingly random directions and then they just kinda undulate.

I’ve tried adjusting all the variables, every combination; but I haven’t been able to get better results. Putting up the damping just makes the vertices undulate slightly slower.

This isn’t the first skinned mesh that I have tried it with. I’ve had the same kind of results on all other meshes.

Has anyone else even tried to use this component? I am yet to see it working anywhere on the Internet. A quick google search seems to imply that I am the only person around trying to use this thing. Surely at least someone on the development team has used it though?

Does anyone know anyone who has even tried to use it?

395788--13586--$colours.jpg
395788--13587--$mess.jpg

have you tried reassigning the cloth component?

What do you mean by reassigning ? I’ve tried removing the componant and adding a new one, many times now.

thats what I meant. out of direct ideas, only toyed with it so far, primarily for experiments on making breakable objects

Breakable objects? Are you sure you aren’t thinking of the interactive cloth component? I’m pretty sure the skinned cloth component cannot be use for breakables.

They are two very separate components, I’ve seen a lot of people use the interactive cloth successfully, and I’ve used it myself. But I have not seen a single person use the skinned cloth.

ah yeah sorry, naturally thinking of the other one.

Is anyone else even considering using the skinned cloth? Would anyone consider trying it just out of curiosity? Or to see if they can even get it to work?

I am worried about the fact that there is no evidence on the Internet of the feature even working.

I will.

Is Unity 3 okay?

Thank you! I wish you luck.

Unity 3 is indeed ok, it is a new feature in unity 3.

I’m trying this now. . .but I don’t see the vertices yet. Can you explain the options?

The colour cubes only come up when you are on one of the first 2 tabs, either the “i” or the paint brush. Click the little blue help button at the top right to get the documentation, it’s very informative.

Yes, I saw the cubes. And I actually saw something flapping on the backside of my character, which I assumed was the Skinned Cloth.

The doc states that we can paint the vertices with the values we want, but when I do it I don’t see the cubes on the vertices or anything that makes it look like the vertices are changing.

hmm, I didn’t have that problem. Do you have the paint brush icon selected next to the variable you want to paint ?

My problem was that I didn’t select the mesh. But now I am getting only a select few vertices.

With that set up he looks freaky :smile:

I wouldn’t recommend using the Self Collision option. It dropped my frame rate severely.

That looks similar to my problem with some of the vertices not having a cube. If you cursor over one of the ones on the right, does it get a cube while the cursor is there?

What’s happening to the blue ones when you press play? Do they dart around randomely like mine do ?

The cubes do appear but are not all the same color for some reason. The images below show the color as I march across the mesh from left to right.

The BLUE dots are at max distance = 3.0 distance bias = 0.0 collision sphere radius = 0.5 collision sphere distance = 0.0

The GREEN dots are at max distance = 0.05 distance bias = 0.0 collision sphere radius = 0.5 collision sphere distance = 0.0

The values for the two seem to hold for all the vertices with or without the cube.

Hello! I have solved my random movement problem. The reason it was happening was because the mesh was scaled down at via the parent object’s scale (the one that is parent to the armature). I have to keep that scale set to “1” and instead use the scaling in the import settings to control the size of the character.

Now that it’s not randomly moving around, it is working very nicely indeed!

I still have the problem with not all the vertices having a colour cube however, and it is becoming more and more annoying. This seems to be a wide spread problem as I noticed that the Pilot mesh from the bootcamp demo suffered from it as well (very badly).