Skinned cloth totally buggered in b17?

My character cloth is all buggered up in b17. It was working beautifully in previous versions.

The cloth still responds to its colliders the way it should, but it seems that it’s actual skinned positions are being totally ignored.

If I set all the vertices to have a “Max Distance” of zero, then it looks exactly like a regular Mesh Renderer and not a Skinned Mesh Renderer.

Even if the cloth component is not ticked (not active) the poor mesh still has this problem. It’s like the Skinned Mesh Renderer component is being converted into a normal one by the cloth component.

This is not cool guys :\ It worked really well before.

I’ve reported this as a bug. Case 655777.

I can confirm this same bug on my end. I thought I was doing something wrong. Thanks for the submission. I’m using b19.

They fixed it in beta20.

It’s always good to hear that someone else is using the cloth though :slight_smile: