I have a skinned mesh (a human model) and it has several animations.
The model has a broom model that is a child of the main GameObject and it is skinned to the mesh:
The problem: I need to get the real-time world position of the broom in a certain animation, but even though the broom is really moving around (I can see it moving), the Transform.position for it doesn’t really match the broom. In fact, I created an empty GameObject at runtime and tried matching its position to the broom position, and I got the Humanoid transform position instead.
Are there any issues regarding skinned meshes and child position as of right now in unity?