Skinned Mesh Disappears Partway Through Animation

I’m attempting to run an animation in my game, but the object I’m animating disappears partway through the animation. Obviously this isn’t good.

I imported the animation along with my model from Blender, and I checked to make sure the entire animation got imported by watching it in the Animation Window. The entire animation also plays during the game, which I checked by attaching a gizmo to my model.

My animation is 200 frames long, animating 77 bones.

Make sure that you turn on “Update when offscreen” for the Skinned Mesh Renderer.

Thanks! That worked. I guess I didn’t look in the right spot.