I have a skinned mesh which is just a pair of arms, for FPS arms holding guns.
the pivot is at the position of the feet. (below the camera) The camera is at head-position.
When I start the scene, UNity decides the arm mesh and/or weapon in hand is invisible or offscreen even though the objects are right in front of the camera.
Once I move the camera around with the mouse, then the arms then become visible.
OR if I just switch to scene view, where the object is visible, then back to Game view, then the object is visible.
I can’t tweak the bounds, as unity says it is read only.
I already have checked “update when offscreen”
This seems like a unity bug ?
is there any other way to force the arms to be rendered ?