Skinned mesh emitter shape source

unable to match particles to the current skined mesh on screen

seems not to support blend shapes

and one question is , how is able to match the vertex position without performance impact ??

no bakemesh use ?

what is the way we can do the same fast vertex access using scripting ¿???

Hi,

Currently we don’t support blendshapes in our skinned mesh particle support. (We will look at adding it in the future)

As a workaround, it should be possible to use BakeMesh in script, and then assign the result of that as the source mesh. Remember to set the shape type to Mesh, (not SkinnedMeshRenderer), and set the Mesh property in the Shape module, using the BakeMesh result.

Hi

BakeMesh has a high imact on performance for using in realtime, Gc.collect takes a huge amount of time after every lateupdate ,

There is a need for improved bake mesh that only updates coordinates but not genereate a new mesh …

some related thread

Thanks !