I imported an FBX model which made in 3ds Max, containing 289 vertices and an animation clip.
I duplicated several times of this model, but dynamic batching seemed not worked.
I noticed that some scales stored in the bones like “Bip 001” was 0.999999 when animated, not 1.
Is this the reason that animated meshes don’t batched? How to fix it?
Not with skinned meshes, no.
–Eric
no, it’s not an issue, this is how floats act.