I’ve been struggling with this issue for days now, my skinned mesh doesnt show up in Unity, it’s a bit baffling and no one else seems to be having this problem that I’m having.
I could be wrong, but looking at your pic, it seems that it isn’t a continuous mesh (combined). Is this done on purpose?
Working with other game engines, I had a static mesh that looked fine in Maya but when I imported it in the game engine, a face didn’t show up. It took me a while to figure out the problem was a stray vertex.
The solution may be simple. Click the materials tab in the skinned mesh inspector. Make sure there are materials assigned in each slot. If there are any emptys, that material will be invisible…
The character is split in seperate meshes because he wears different gear and the bodyparts are split so I can remove them if there is clothing above it to save on performance.
A stray vertex you say… interesting, I will look into this