Skinned mesh not showing

Hi guys,

I’ve been struggling with this issue for days now, my skinned mesh doesnt show up in Unity, it’s a bit baffling and no one else seems to be having this problem that I’m having.

I made an “Answers” post about it that goes into more details Maya Skinned Mesh wont render in Unity - Questions & Answers - Unity Discussions but did not get any answers, perhaps someone on here can help me?

Here is a screenshot of the head not showing

I could be wrong, but looking at your pic, it seems that it isn’t a continuous mesh (combined). Is this done on purpose?

Working with other game engines, I had a static mesh that looked fine in Maya but when I imported it in the game engine, a face didn’t show up. It took me a while to figure out the problem was a stray vertex.

Could I get the fbx file?
If just mesh for face disappear, I guess that if problem of resetxform

The solution may be simple. Click the materials tab in the skinned mesh inspector. Make sure there are materials assigned in each slot. If there are any emptys, that material will be invisible…

The character is split in seperate meshes because he wears different gear and the bodyparts are split so I can remove them if there is clothing above it to save on performance.

A stray vertex you say… interesting, I will look into this

I wont be able to send you the fbx, sorry.

Whats resetxform? Reset transformations? Can you do that on an already rigged mesh?

I’ve already tried changing the material but no luck :frowning:

Actually, I should note that the headMesh in Unity has no Skinned Mesh Renderer attached for some reason so theres no material to choose from… :frowning:

If mesh get problem, we have to sometime resetxfomr and re-skin :slight_smile:

Sometime, mesh rendered is attached to bip :slight_smile:
I don’t know why, I already got it many times but I could see the mesh

1069837--39942--$meshrenderer1.jpg
1069837--39943--$meshrenderer.jpg

When I export the FBX and open it again in Maya the head goes all wonky like this… any ideas?