Skinned Mesh Optimizations

On this board, it is mentioned that Skinned Mesh Rendering was slated for 2023.1. Is this still planned, or will it be releasing later?

https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/1969-skinned-mesh-rendering-optimization

Thanks!

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Hi, thanks for noticing this feature on our product board!

Portions of this work has already landed, support is being rolled out per graphics API:

  • Unity 2023.1.0a23 - some console platforms
  • Unity 2023.2.0a13 - gl, metal, vulkan and d3d11
  • d3d12 - still in progress

Please let us know what your experience is and whether you encounter any problems.

ps: please be aware of UUM-35347 when upgrading existing projects

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Out of curiosity, is async compute used for skinning on platforms where that is available?