Skinned Mesh Renderer and DOTS

Trying to convert my mixamo avatar to DOTS with a ConvertToEntity component. Primitives are rendering fine, but I can’t get the SkinnedMeshRender to show up after the conversion. Hybrid Renderer package documentation says nothing about this. How am I able to render a skinnedmeshrenderer using dots?

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Haven’t checked this out myself. But last I heard, you need the DOTS animation package which is currently available if you edit your manifest manually.

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OKay thanks!!!

I wonder if anyone has succeeded in making it work successfully. My unity closes when it comes to playmode using this package. No errors, simply closes.

Disable burst compilation

Is it official? Why it is not availalbe in package manager?

because its not official(but hopefully soon?)

There is an example project using it also GitHub - Unity-Technologies/Unity.Animation.Samples: Repository of projects that showcase the new DOTS animation package (com.unity.animation).. Not tried it out though

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Hi! Any updates of getting this ported to Unity 2019.3 and latest URP packages? GitHub - Unity-Technologies/Unity.Animation.Samples: Repository of projects that showcase the new DOTS animation package (com.unity.animation). thanks

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afaik urp support is planned sometime this year

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Skinned Mesh Renderers do not work with DOTS and will not work for the foreseeable future.

They are already working. Your post is about physics based animation (like euphoria)which is not possible yet

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Did anyone get it to work? The animation package had a major update last month but couldn’t work out how to send bone data to the material shadergraph node.

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Bump

not sure what you are bumping for but theres a subforum for the dots animation package DOTS Animation - Unity Forum
the samples can be found here Unity-Technologies/Unity.Animation.Samples: Repository of projects that showcase the new DOTS animation package (com.unity.animation). (github.com)

Was looking for answers on this question is all:

this thread might give you more info on that question Help Wanted - Shader does not support skinning. - Unity Forum

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Thanks! I’ll look into that