In our game, there are some(10-20) characters in a scene. They all have skinned mesh renderers. When we are facing a serious memory leak problem in WP8, we guess the problem might be the characters. We made a testing demo with two scenes: one empty scene and a scene with lots of characters we used in our game. After visiting the character scene and back to the empty scene, the memory increased 10MB. Is this caused by skinned renderer? Thanks!
Hi,
this sounds serious. Does this happen on any other platforms (like Windows Store Apps? Maybe any others)? If it’s indeed reproducible, could you submit a bug with a repro project?
No, our game runs well on iOS and seldom encounters memory leak, while on WP8 this happens. Maybe we can’t offer the proj to you for it’s too large.
Well, without a repro project we won’t be able to fix it, as we never saw such issues in any other projects. Are you sure it’s too large? What’s the limiting factor? If you know that some specific characters are causing it, could you then maybe make a smaller repro project just illustrating the issue?
Hi Zilys,
Could you plz tell me an e-mail address? We’ve prepared a simple repro project to show this problem.
Hi,
you can report it through Unity Editor. Press Help → Report a bug.