Part of this. ;
SkinnedMeshRenderer[] BonedObjects = shorty.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach( SkinnedMeshRenderer smr in BonedObjects )
ProcessBonedObject( smr );
I put clothes with the help of. So far, not a problem. Is working properly. But, I would like to add one property. Make a button. This button will change clothes. How can I do this?
First of all, thank you for your response and your interest. But;
“Uma Project” is not the solution. Fine working. However, the “enlargement” as a “hip” are used. “Morph” I think more healthy. Uma Pro. - “Skinned Mesh Renderer” changing feature does not exist. Do not you have any other projects or tutorial video?
GetComponent(SkinnedMeshRenderer).sharedMesh = myMeshVariable. About, there is this code. May be a solution, but not very descriptive. Unfortunately,
Continue to investigate.