Skinned Mesh Renderer (Character Dress) Changing

Hi friends,

Part of this. ; 
SkinnedMeshRenderer[] BonedObjects = shorty.GetComponentsInChildren<SkinnedMeshRenderer>();
		foreach( SkinnedMeshRenderer smr in BonedObjects )
			ProcessBonedObject( smr );

I put clothes with the help of. So far, not a problem. Is working properly. But, I would like to add one property. Make a button. This button will change clothes. How can I do this?

up

http://docs.unity3d.com/Documentation/ScriptReference/GUI.Button.html

Joke? Ahaha :smile: You crazy. :stuck_out_tongue:

I know to create a button. As I was saying. (Skinned Mesh Renderer) Character Dress, want to change. I want help in this regard.

up

It can be as simple as showing one dress and hiding the other. But if you really want the full customization package I recommend looking at http://forum.unity3d.com/threads/153689-procedural-character-generation.

First of all, thank you for your response and your interest. But;

“Uma Project” is not the solution. Fine working. However, the “enlargement” as a “hip” are used. “Morph” I think more healthy. Uma Pro. - “Skinned Mesh Renderer” changing feature does not exist. Do not you have any other projects or tutorial video?

up Doesn’t anyone going to help? -_-

I will not give up. -_-

Not to sound rude… but I don’t think anyone understands exactly what you’re asking. Try to clarify your question.

The necessary ;

(Skinned Mesh Renderer) Changing the property.
Only,
Clicking want to change the dress.

up -_-

Yeah, sorry mate, you’re not being very clear!

Changing skinned mesh renderer material: http://forum.unity3d.com/threads/128611-Changing-the-Texture-of-a-Skinned-Mesh-Renderer
Changing the mesh itself: http://forum.unity3d.com/threads/183105-Change-mesh-at-runtime

If that’s not what you’re looking for I honestly can’t tell what you want - you’ll need to explain fully.

Thank you for your answer.

Apparently, not have a definite project or video.

GetComponent(SkinnedMeshRenderer).sharedMesh = myMeshVariable. About, there is this code. May be a solution, but not very descriptive. Unfortunately,
Continue to investigate.