(OBS. This thread should properly have been posted in the scripting forum)
Hi there Uniteers.
I am in the process of optimizing our game, and in order to do so I am trying to reduce the amount of “Skinned Mesh Renderer” components attached to varies characters in our game.
A classic example is: We have a character, whose body have a Skinned Mesh Renderer component attached. Along with it, a pair of boots also have a Skinned Mesh Renderer attached. They both use different materials and they both have normal maps, though they share the same animation.
I would like to combine these two skinned meshes into one, but I am not sure on how to do so, and I can’t seem to find any published scripts that works.
The only script, that I can find is this: http://game-dev2012.blogspot.dk/
But I don’t think it supports multiple materials, as when I run the game with the script attached my character disappears.
A last resort is to purchase something from the asset store such as Mesh Baker 2.0 or something like that, but I would like to know if there exist other possibilities out there?