Hi, I’m using the 3DGamekitLite’s character Ellen and have followed the instructions here to set up a Two Bone IK Constraint. Everything seems fine except when I press play, Ellen’s Skinned Mesh Renderer turns off. I can toggle it back on, but it immediately toggles back off (in update I assume). If I duplicate her skinned mesh, it works fine.
If I turn off the RigBuilder from Ellen, and then hit play, she doesn’t disappear, so I’m pretty sure it’s something to do with the RigBuilder. I’ve searched the code for references to renderers, but I do not see anything.
Any thoughts?