Skinned Mesh Renderer disappears on Play


I have been having an issue with the skinned mesh renderer where the mesh is visible in the editor until I hit play, once I hit play the mesh is gone for good both in play mode and in the editor. I have tried every solution I could find from here/stack/reddit.

I have tried turning Update When Offscreen on and tried disabling Dynamic Occlusion. Animator is set to Always Animate.

I have also tried turning GPU Skinning and Graphics Jobs off under Project Settings → Player → Other Settings

Any help would be greatly appreciated. Thanks

I had the same issue. When I put png textures out of sprite atlas it fixed the problem.