This guy is my go-to for animating stuff in Blender, getting it to play nice in Unity3D:
Skip all the stuff you already need… you can look in the comments for the crazy breakdown of ALL the parts you need and his various commentary / suggestions:
209,553 views May 10, 2023 / imphenzia - TIMESTAMPS:
00:00:00 Intro
00:01:13 Install Blender 3.5
00:01:33 Starting Blender
00:01:57 Creating Material for Low Poly Colorization
00:02:07 Download and Import Imphenzia Palette Textures
00:03:25 Configure UV Editing Viewport and Show Texture
00:04:10 Navigate Viewport and configure Backface Culling
00:04:50 Modeling Introduction
00:04:54 Vertex- Edge- Face Selection
00:05:25 UV Colorization Method
00:06:43 Viewport Hotkeys & Numpad Emulation
00:07:25 Blender XYZ Axes - which orientation to model characters in
00:08:15 Installing Auto Mirror and Loop Tools addons (built-in & free!)
** MODELING & COLORIZATION **
00:08:47 Auto Mirror
00:09:51 Modeling - Pelvis
00:11:47 Modeling - Legs
00:12:56 Character Origin
00:13:40 Modeling - Torso
00:13:54 Modeling - Arms
00:14:29 Modeling - Hands
00:18:09 Modeling - Head
00:21:40 Modeling - Tweak the body shape
00:24:55 Colorize Character
00:26:45 Adding a Belt
00:28:34 Adding Eyes
00:30:50 Quick Change Clothes
00:31:58 Why is my color a gradient across the character?
00:32:45 Changing top to a T-Shirt
00:33:50 Adding muscles
00:35:05 Quickly turning characters into new stylized characters
00:35:35 Skinny legs
00:35:50 V-Neck T-Shirt and Belly Top!!
00:36:50 Shortening arms
00:38:00 Making a Hat - Detached Object Method
00:42:25 Making a Hat - Integrated into the Character Method
00:43:15 Adding Hair
00:45:12 Removing an integrated hat (or repairing the mesh)
00:46:05 Non-symmetrical characters
** ARMATURE **
00:47:44 Creating the Armature (skeleton)
00:48:30 Armature - Pelvis - Spine - Head
00:48:48 Armature - Shoulder - Arm
00:49:22 Armature - Hand alternatives (fingers or not?)
00:50:15 Armature - Leg -Foot
00:51:19 Armature - Naming Bones
00:52:28 Armature - Leg Inverse Kinematics (IK) Bones
00:53:50 Armature - Align Bones (important!)
00:54:20 Armature - Configure Leg IK
00:57:53 Armature - Symmetrize
** SKINNING **
00:58:35 Parent & Deform Character to Armature Automatically
01:00:30 Fixing Eye Weights (or any other detached objects)
01:02:10 Fixing Bum / Hip Deformation
01:02:27 Weight Painting
** LONG CLOTHES **
01:05:10 Long Clothes - Modeling
01:07:08 Hide Faces Temporarily (for modeling & weight painting)
01:07:55 Long Clothes - Weight Painting
** ANIMATION **
01:10:34 Animation Introduction
01:11:30 Action Editor
01:11:35 Create New _TPose Action / Animation
01:12:38 Idle Action / Animation
01:15:30 “Make Cyclic” for Looping Animation
01:17:02 Walk Cycle Action / Animation
01:19:55 Copy & Paste Mirror Pose
01:22:30 Tweaking the Walk Cycle
01:23:10 How would you do a Run Cycle Action / Animation?
** CLONING CHARACTERS - CREATE NEW VERSIONS **
01:23:45 Creating a Template
01:24:35 Creating a Female version
01:28:18 Female Face
01:28:32 Female Longer Hair
01:29:45 Weight Paint Fix by Skirt
01:30:28 Weight Paint Fix by Long Hair
01:31:40 Hide Geometry to make Weight Paint Simple
01:33:45 Weight Paint Fix by Skirt - Really | Proper | Final =)
01:35:24 Creating a Warrior
01:37:23 Upper Body Armor
01:38:37 Bare Upper Body & Muscles
01:39:33 Helmet
01:39:57 Arm Armor
01:40:25 No Weightpainting Needed for Clone
** UNITY EXPORT **
01:41:27 Unity: Create Project
01:42:07 Blender: Export Character as FBX
01:43:05 Unity: Import Character into scene
01:43:20 Unity: Create Material & Import Textures
01:44:19 Unity: Bake Axis Conversion (fixes wrong Axis)
01:45:00 Blender: Orphaned Actions - Removing Unused Actions
01:47:50 Blender: Best Way to Export Animations to Unity
01:48:55 Blender: Export Specific Animations
01:51:40 Unity: Very Important - Get the Correct Axis!
01:52:25 Unity: Looping Animations
01:53:08 Unity: Animator Component - Idle Animation
01:54:30 Blender: Export Additional Animations
01:55:10 Unity: Import Additional Animations
01:55:40 Unity: Preview Walk Animation
01:56:45 Unity: Switching Between Characters
** MIXAMO EXPORT **
01:57:15 Export Character to Mixamo
01:57:35 Get Material and Texture to work in Mixamo
01:58:05 Upload Character to Mixamo
01:58:17 Character Pose is Borken - How to Fix
01:59:00 Preview a Mixamo Animation