I have an FBX file from maya that should have a mesh skinned to some bones but for some reason when I import it to unity I can see the bone structure but all the meshes are just mesh renderers and not skinned mesh renderers any idea what could be causing this?
2 Answers
2Here’s what worked for us
Here’s what worked for us, although this was from Max:
Animation = check
Bake animation = check
Deformations = check
Scale Factor 1.0
centimeters
Y-UP
Binary
FBX200900