I opened the subject several times. I did some research. Video of the project studied. But I could not find the solution, (free) guess do not have a ready-made project. So I thought, write it ourselves.
Problem, “Skinned Mesh Renderer” Morph.
I would like to shape the character. Fat, tall, short, muscular, “the face (nose, eyes, eyebrows)”. Things like that.
For example, “DAZStudio” program using the. Character and ready to shape. “3dsMaya” morph program looks. Changes can be made.
This process “Unity 3D” to make, must code. How can I write? What is tactic?
Once more, please don’t start new threads for the same topic again and again!
There is a free solutions in the asset store like MetaMorph. I don’t know if it still works, but it contains at least the scripting side of that topic. Even if it doesn’t fit perfectly well for your needs, you still get an idea how to morph a mesh coding wise.
First of all thank you for your interest and comment.
Yeah, you’re right. Thread opened a lot of times. But, No results were found… That’s why I’m searching. “MetaMorph” not the solution. Do not you have any other video or project? If we knew the tactic of the code, may be a solution. Unfortunately, we could not find it. Still searching solution.
There is just no freely available solution that you need! No need to create yet another thread. It is far better to continue your old thread with a message like: Still looking for a solution.
If you can’t use MetaMorph as a basis to understand how you could implement it on your own, just wait for Unity 4.3. Because by the time you come close to understand what it takes, Unity 4.3 will be released. Just to give you a brief idea:
Implement a custom importer that reads shape keys from an external file for Unity
Create a custom asset that allows you to store those shape keys
Implement an interpolator for the shape keys, such that they can be mixed
Create an editor extension to control them from the gui
Create a special asset that allows you to store shape key animations, maybe with another importer
Do you have a date? So, when it will be released Unity4.3? Apparently, this feature is almost completely future. Once again, thank you. Solution; expect.